Provided initial concepts to develop the look of the project and worked closely with the team to provide matte paintings that would project directly onto the scene.
-Performing as a Point lead on motion comic cinematics, providing storyboards animatics, polished cinematic keyframes and editing and putting together the final animation. Provided the outsourcing studio with art direction paintovers and revisions.
-illustrated environmental paintovers for various levels in the game and provided reference call out sheets of the paintovers.
-performed as a Point Artist on various levels, providing artists with overall map layouts and givine them inputs as the main artist on certain maps.
-Worked on character concepts for Zombie maps (IX and Zetsubou No Shima)
-Organized and researched reference, creating styleguides and overall map layout concepts for game levels.
-modeled, painted and designed various realistic environment props.
-provided polished illustrations for several game assets.
Black Ops 4 --
MP, Zombie Maps- Arsenal, Voyage of Despair, IX, and Blood of the Dead
Cancelled Maps
Black Ops 3 --
Campaign Levels: New World, Provocation, Demon Within & Life
MP, Zombie Levels: Evac, The Giant, Shadows of Evil
Also worked on most of the animatic frames for Dead Ops Arcade 2.
DLC Pack 2 ECLIPSE
Zombies Level: Zetsubou No Shima
DLC Pack 3 DESCENT
Zombies Level: Gorod Krovi